Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

atomicduck

61
Posts
1
Followers
1
Following
A member registered Jun 13, 2021

Creator of

Recent community posts

It feels like a strategic world of goo, awesome !

Oh yeah ! It's actually a great idea we did not thought of, we definitely will do that !

Thank you for that input  !

Great and unique mechanic ! 

(1 edit)

Excellent concept, chain reactions mechanics are really refreshing and satisfying (in this game and in general) !

I love this game ! The color mechanic reminds me mercury meltdown !

The puzzle design is perfect, each level explores some aspect of the mechanic that could develop further levels, very nice (it was challenging but not too hard in my opinion). 

The presentation is great too, I think you just have to make more levels and it's ready to sell on steam !

Cool puzzle design and nice presentation !

Yep, if we continue this game we will put a walkspeed button for sure, but there actually is an undo button (yellow one) !

Thank you !

Wow, congratulations for achieving isometric 2D in a game jam game on pico ! It looks great !

The mecanic is interesting too and I loved the puzzle design !

Really interesting idea and take on the theme and great presentation !

Wish it wasn't so short !

Wow, finally a game that caters to my fantasy of being a deep sea landlord !

It's well made, fun and relaxing, time flies with this game !

I really like the Idea  and it's quite addictive, good game overall.

Oh no, I absolutely love B&W and minimalism, this one is very clean and really helps the readabiliity of the level design.

I'd say there is no such thing as too minimalistic !

(7 edits)

Well ouch, you pointed pretty much every major flaw of the game we noticed, and we totally agree with you.

1) the bull in the wall

Yes, it's a bug, I forgot to round the position after each step, so the excess deltatime builds up when a game is too long, and it's especially noticeable on web player since the framerate is a bit lower. We noticed that a little bit after the closure of the submission, it was easily corrected, but too late :(

But the game is beatable since no puzzle is long enough for the offset to be 1/2 tile big.

2) the level 7 is super hard

Yes, the idea was to make one last level with only the basic elements of gameplay, but we underestimated it's difficulty. This was probably because we tested the puzzle with the solution in mind and not a lot of time.

3) the play button is not pointless

It prevents failed allocations and allow you to test allocations in your mind, it's useful later on too.

4) clunky UI and too long white screen

Yes, the white screen is way too long. 

Our game is far from perfect but the fact you are the first one to play it enough to find all the flaws means a lot to us ! 

So thank you !

Edit : for level 7 put 5 tiles on button 1 and 3 on button 2 (yes the UI doesn't suggest you should put 5 tiles in one move, sorry)

Excellent game, everything is great about it !

I especially liked how the control were crisp, intuitive and responsive. The art is really good too !

The gameplay is nice, it controls well and I like the artstyle ! 

Nice mechanic and presentation, it's really polished.

Your game is amazing !

Nice concept but so tricky !

I like the artsyle too, good job.

Nice gameplay, very reactive and smooth, I like the artstyle and level design too ! It feels very polished.

another good puzzle game !

This jam really makes lots of good puzzle games, I like the artstyle too !

Nice idea and presentation !

Nice art and concept, the ship building mechanic is a really good idea !

Excellent idea, great gameplay and I like the look of the game, good job !

I could really see it become a fully developped twin stick shooter.

A shame it has been reviewed so little :(

We almost had the exact same concept, great job especially for only one person !

Nice game

I like the way the cube rotates, it makes the arena more interesting !

(3 edits)

Thank you, yeah, I have to admit level 7 is really hard, we should have made it the last level !

(4 edits)

Thank you ! Your game feels good to play !

Original, polished, and good concept. The audio fits perfectly.

Even just reading the resume and joining them on a quest is fun !

Good Job !

There is some good puzzle design in this game ! and the art is nice

Thank you !

We have lots of ideas about other interactible tiles and items !

We added a little tutorial on the itch.io page thanks to your feedback too. 

Nice artstyle

Nice art and gameplay ! Good job !

Each level  gives a set of moves (left, right, ...) on the right area, you have to assign them all to the button(s) on the left, forming sequences of moves you can repeat.

Then you press play (bottom right) to lock the assignation and press button 1 or 2 until the little guy reaches the end (warp thing). There is also a stop button to reset the level and a undo button to rewind.

It's all mouse controlled.

We understand how it can be unclear and will add some precisions on the itch.io page, hope you will give the game another try !

(1 edit)

The puzzle design is intuitive and clever. The music fits very well and I like the artsyle too, good job !

Excellent ! Extremely interactive and frenetic gameplay , and the music goes well with it.

excellent puzzle design !

awesome, please make a full game out of it !

Really fun but very tricky and technical !

 (love the artstyle !)